

She can even launch magical projectiles from her palm like a machine gun. She also traps a couple of flying monsters in a water orb, sets magically imbued explosive traps, summons a flame sword to whack foes, turns enemies to ice, fluidly leaps between the tops of buildings, conjures shifty platforms underneath her to elevate herself temporarily, and even pulls herself onto a tether to clear a gap. We see our protagonist, Frey Holland, running around an arena as a dragon swipes at her. Director Takeshi Aramaki claims the game uses fluid movement, with Square Enix describing it as a “narrative-driven adventure.”įorspoken’s most recent trailer offered a deeper look into what to expect from the story, but there are a few moments of gameplay worth analyzing. Forspoken gameplayįorspoken seeks to give the player the tools to explore an open-world utilizing an expansive magic system and the ability to seamlessly leap around environments. We might see more Forspoken footage during Summer Games Fest this month. Square Enix has had plenty on its slate already with Babylon's Fall, Triangle Strategy, Chocobo GP and Strangers of Paradise: Final Fantasy Origins this year, so the delay perhaps shouldn't come as too much of a surprise and hopefully, it leads to a smooth launch in October. The team was originally founded by Final Fantasy XV’s director Hajime Tabata shortly before he left the team to pursue his own game development. This is the same group that worked on Final Fantasy XV before assembling their own team for original titles. Forspoken is in development with Luminous Productions, which is a subsidiary of Square Enix.
